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If you are new to Animation Montages, it is recommended that you read the Animation Montage Overview before proceeding.
This page covers how to set up an Animation Montage and the options within the Montage Editor.
Adding Animations to a Montage
To get started, the first thing you will need to do is add the Animation Sequences that will comprise the Montage inside the Montage area.
To do this, inside the Asset Browser window drag-and-drop an Animation Sequence into the Montage Slot track.
Once you drop the animation on the Slot track, the animation will be added.
You can drag-and-drop additional animations that you want to add to the Montage onto the Slot track and they will be added sequentially.
Animations will automatically alternate between the first and second Slot tracks to help distinguish where each animation starts and stops.
You can also left-click and drag-and-drop the animations on the Slot track to re-order them.
Right-clicking on an animation in the Montage area provides the following context menu:
Menu Option | Description | ||
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Problem gambling statistics. Stats for the US: The gambling industry in the US is worth $261 billion and holds 1.8 million jobs. Most of these are in Nevada as gambling is actually banned in most states. The global Gambling market was valued at US$ XX.X Mn in 2018 and is projected to increase significantly at a CAGR of x.x% from 2019 to 2028. Online gambling companies are likely to expand their sport betting options after sport betting was legalized in the United States by the Supreme Court, in 2018, which is further supporting the market's growth. However, stringent regulations related to online gambling are expected to hinder the market. | |||
Unreal Engine 4 Animation Slots Selecting Duplicate Slot will copy all animation segments into a new Slot track. When adding or duplicating a Slot, you will see a warning at the top of the Montage indicating that the current Slot name is already in use and that all Slots must be unique. This is because the new Slot track will be set by default to use the Default Group and Default Slot that are created when the Montage was created. You can change which Anim Group you are in, and which Slot you are using from the drop-down menu to the right of the Slot track. You may need to create a new Slot, which you can do from the Anim Slot Manager by clicking the Magnifying Glass button. This button will open the Anim Slot Manager panel. Click the Add Slot button (or Add Group button based on your needs) and assign a new unique name. Above, we created a new Slot called Prone to which we can add our prone reloading animations. You can right-click a Slot or Group in the Anim Slot Manager to access a context menu with additional options.
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Pressing the Clear button will assign a single track for each Section you have created.
Pressing Create Default will return all Sections to the single Section track.
In our example, we have a Start, a Loop, and an End. We want the Montage to play the Start section immediately, followed by the Loop section. Once we get to the Loop section, we want to keep looping that Section until the End Section is told to play through Blueprint or C++.
Menu Option | Description | ||||
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Problem gambling statistics. Stats for the US: The gambling industry in the US is worth $261 billion and holds 1.8 million jobs. Most of these are in Nevada as gambling is actually banned in most states. The global Gambling market was valued at US$ XX.X Mn in 2018 and is projected to increase significantly at a CAGR of x.x% from 2019 to 2028. Online gambling companies are likely to expand their sport betting options after sport betting was legalized in the United States by the Supreme Court, in 2018, which is further supporting the market's growth. However, stringent regulations related to online gambling are expected to hinder the market. | |||||
Unreal Engine 4 Animation Slots Selecting Duplicate Slot will copy all animation segments into a new Slot track. When adding or duplicating a Slot, you will see a warning at the top of the Montage indicating that the current Slot name is already in use and that all Slots must be unique. This is because the new Slot track will be set by default to use the Default Group and Default Slot that are created when the Montage was created. You can change which Anim Group you are in, and which Slot you are using from the drop-down menu to the right of the Slot track. You may need to create a new Slot, which you can do from the Anim Slot Manager by clicking the Magnifying Glass button. This button will open the Anim Slot Manager panel. Click the Add Slot button (or Add Group button based on your needs) and assign a new unique name. Above, we created a new Slot called Prone to which we can add our prone reloading animations. You can right-click a Slot or Group in the Anim Slot Manager to access a context menu with additional options.
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